SCREEN TRANSLATE
- 游戏类型:摄影美化
- 游戏大小:32.8MB
- 游戏语言:简体中文
- 下载次数:0
- 更新时间:2024-03-08
- 推荐指数:
-
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应用简介
SCREEN TRANSLATE目录
C#中 有没有之旋转不改变图像大小的函数
将 Windows 窗体的世界变换矩阵平移一个向量 (100, 0)。
将世界变换旋转 30 度角,在世界变换矩阵前添加旋转矩阵。
用蓝色钢笔绘制一个经过旋转、平移的椭圆。
private void RotateTransformAngle(PaintEventArgs e)
{
// Set world transform of graphics object to translate.
e.Graphics.TranslateTransform(100.0F, 0.0F);
// Then to rotate, prepending rotation matrix.
e.Graphics.RotateTransform(30.0F);
// Draw rotated, translated ellipse to screen.
e.Graphics.DrawEllipse(new Pen(Color.Blue, 3), 0, 0, 200, 80);
}
佛像的背屏,英文是什麼?
Buddha on the back screen 佛像的背屏
怎么样用visual c++编写窗口化的程序?
如果你不用MFC用控制台应用程序的话,就要自已设计窗口,注册窗口,显示窗口,更新窗口,消息循环。
#include
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); /* Declare Windows procedure */
char szClassName[ ] = "WindowsApp"; /* Class Name */
int WINAPI WinMain(HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The WNDCLASSEX structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WndProc; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof(WNDCLASSEX);
wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
/* Register the window class, if fail quit the program */
if(!RegisterClassEx(&wincl)) return 0;
/* The class is registered, create the window*/
hwnd = CreateWindowEx(
0,
szClassName,
"Simple Windows App",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
HWND_DESKTOP,
NULL,
hThisInstance,
NULL
);
/* Make the window visible on the screen */
ShowWindow(hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage( ) returns 0 */
while(GetMessage(&messages, NULL, 0, 0))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage( ) gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage( ) */
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage(0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}